Samuel Woodruff of RealGamerNewz writes, "The thing that stands out most to me is the cinematic quality that the game's creative director, Josef Fares, instills in the game. It's no wonder, since, as he states in the video, Fares started out in film. However, the "cinematic" quality of a game, that is to say, the aesthetic quality of Cinema, can be found in nearly every big title released over the past two generations of consoles. Game-makers have long striven to create "cinematic" games, more and more by increasing the graphical detail and by shifting the plotting to hit particular beats standardized by films. The apex of the modern game seems to be the "playable movie." There's nothing wrong with that, after all, Cinema started very much the same way, and eventually,..."
Mum's dead, dad’s not too far behind her and it’s left to a couple of brothers to save the day - obviously! Looks like we’re going on an adventure! Brothers, a tale of two sons, is a remake of the original title from Josef Fares - you know, the “F##k the Oscars” guy! The original launched back in 2013 and in the 11 years since then, the original game has become a cult classic!
Brothers: A Tale of Two Sons launched back in 2013, and a remake of the game is set to launch next week. Today, we look back at the original.
The remake of the beloved indie game seems to go against its original director's vision.
I don’t think so but here it is. I did enjoy it originally I wonder what they changed.
No, and the new graphics are sad. Should've at least kept the original painterly style and just make it with better shaders, effects, lighting, etc.
As it is, this is unnecessary.