"GDC is a event where game developers can come together and showcase cool content. Most of them won't be available to public and will be held inside closed doors but Nvidia has released a cool demo showing the destruction physics."
The NASSCOM Game Developer Conference (NGDC) is in it’s 5th year, having grown to over a 1000 attendees and the iLLGaming team is here to cover all the action in Pune. The significance of the event is that it puts the spotlight firmly on the Indian Game Development scene, which is growing by the day as evidenced by the rise in participation. Beginning this year, the NASSCOM Game Forum (NGF) awards are to become another feature of the NGDC with categories for Game of the Year (GOTY), Student GOTY and Indie GOTY. Following are a few highlights from the day. Expect more in-depth coverage next week.
In advance of GDC Next, which runs in Los Angeles on November 5-7, GDC director of online community Patrick Miller asked Storyteller creator Daniel Benmergui about how he grew his narrative-puzzle game Storyteller from a two-day experiment into an IGF 2012 Nuovo Award winner.
Organized by UBM Tech Game Network, GDC China, now in its sixth year, will move up to September this year, running the 15th to the 17th at the Shanghai International Convention Centre in Shanghai, China.
That's some beautiful looking destruction
They showed physics like this 5 if not more years ago and not one developer implemented it into a game.
That tells the entire PC story at this point.
Such powerfull hardware, not 1 developer actualy optimizing games to use its full capacity.
Ironically...Just the same day as BF4. Oh snap!
Looks great but I would like to see this with sound AI and gameplay...
And yet we still have no real advantage to this technology, except perhaps in creating realistically destroyed but ultimately static environments.
The game can't seem to tell when the structure should not be able to support its weight, which IMO is the last real stepping stone to realistic destruction, and the thing that keeps it from being relevant.