Clive Moody, Senior Executive Producer at British game developer Codemasters, chats with Game Guy Barry White about the next generation of home video game consoles, the Wii U possibly being "the future", and the possibility of a digital download gaming future.
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A new XDefiant server test is reportedly on the way, with Ubisoft potentially gearing up to deliver the heavily-delayed shooter this summer.
The technical test for Hades II is imminent - here's everything you need to know.
That was what I wanted and expected for this gen. But suddenly games like Uncharted and gears started popping up and linearity took over again. It was all about the visuals and nobody even bothered with draw distance. When Blu ray was originally announced for PS I though more space = more unique content. Then you have games like the Witcher 2 that are 15GB and 20-30 hours long with a few traversable maps and still look better than anything the consoles put out, and Skyrim with it's 6 gigabytes and massive world(shame they focused TOO much on the world over good game design).
Was maddening when I found out what this gen was not really going to be any different that last gen except the graphics would be better and multiplayer would rear it's backside into the middle of everything. I mean take a look at God of war 3 compared to 2. There are no notable differences besides backround scale. All the power went straight into looks. I would have been better if the game almost constantly took place near or around on the titans and the graphics where worse to trade off for it. And I know people still love God of war 3 because the way it was is fine...it just...could have been alot better. Uncharted does focus on small scale hyper looking action of course so I can hardly pin that down for what it did either, I just wished there were more games that did focus on draw distance(gameplay enhancing draw distance I mean).
Good suggestions. I would also add that I think they should be betterer and more good.
Why is this listed as Wii U news?