DualShockers Writes: "Earlier this month, Media Molecule’s celebrated sequel LittleBigPlanet 2 turned two years old. Since it came out, the gaming world has seen the release of multiple entries in the Call of Duty franchise, the Assasin’s Creed franchise, the Dance Central franchise and numerous sports game franchises.
Although we have seen a racing spin-off and a portable entry, the highlight of the LBP series is still LittleBigPlanet 2. In spite of the rapid release of titles in various other popular franchises, LittleBigPlanet 2 remains in heavy rotation at all of my gaming get-togethers. Even though it’s two years old, I wouldn’t dream of trading in my copy."
IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."
How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.
Isaac Clarke of Dead Space fame has appeared in many games, both as a playable character and an Easter Egg. Have you played them all?
Staff at UK developer Media Molecule have today been told to expect job losses, with around 20 staff expected to be laid off. That's around 15-20 percent of the overall studio.
This sucks. Dreams was so amazing I was sure it was going to be integrated into PS5 in a meaningful way with the intention of fostering creativity in gamers. So disappointing to continue to hear news of that failure. Hope those impacted land on their feet and the studio finds passion in their new project...
Shame, Dreams was a cool concept and well done but it just wasn’t…how do you put it, a traditional game, if that makes sense. Spending so long on this game when in the end it felt more aimed at creators, which is fine obviously but I’d like to see something more traditional from them while another team works on the experimental stuff
I just can’t believe of all the PC ports Sony did Dreams was never one of them, the PC community might have had fun with it.
The problem with Dreams was the barrier to entry... had it been on PC, like I said with LBP so long ago, it would of soared like crazy.
My biggest complaint was the lack of support to create with friends. To my knowledge you still cannot not even create together, let alone play a game together online. How do you not support that on launch... which also leads into the barrier of entry, none of my friends even knew what the heck it was, and it was so hard to show them or get them into it.
Always suck to hear this kind of news.
Hope everything turn for the best for these affected.
I would go as far and say this is one of the most important franchises this generation. Not only did it give Sony a family/child friendly mascot it also pushed user creativity to the max on consoles. It is crazy the amount of quality community levels there are
Lbp is the best game this gen period imo
I wont ever trade in LBP or MGS4!..... NEVER!!