From the article:
"Gaming ‘achievements’ tend to split opinion in the gaming fan-base. Some people don’t really care for them, others love them, and a few actively dislike them. Whatever your opinion, it seems clear that they’re not going anywhere, as more and more platforms embrace them. But have you ever considered what their true purpose is, and why they were introduced in the first place?"
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
The Epic Games Store continues to dish out free games and you can add two more to your library this week.
Wow... someone sure missed the point.
Why were achievements introduced in the first place? Instant company loyalty (If I switch to the next xbox, I lose 7,000 trophies... so I am more likely to be with Sony till they die / I find another reason to switch.), motivates you to play more, something most people have always wanted (People use to be able to claim whatever and we had to accept it as true. WIth achievements / trophies i can flat out see it and thus instantly discredit you in many cases.).
Also you're again mistaken about Playstation Plus and PS4 going P2P. Playstation Plus is another program that creates brand loyalty and motivates people to switch. Also the US Plus offers has been noted to have an increased focus on Mulitplayer, which is a subtile way of creating brand loyalty. If I make a bunch of friends on the PSN, get 12+ "free" games a year and have a bunch of trophies... why would I go back to the Xbox? Maybe for a social reason or an exclusive, but my desire will be lower because of what I listed above. Finally PS4 will most likely remain free, since that was a huge selling point for the PS3 this gen. Changing that now would result in a slower adoption rate and a loss of customers.
When I can use my achievements to get free games, I'll begin to care more. If other people value achievements, that's perfectly fine. But said achievements are not for me.
I enjoy getting PSN trophies/Steam achievements for games I care for; Uncharted platinum trophies... check... all 4 (including Golden Abyss). Something like a sports title doesn't deserve my time or effort as I play for fun and not achievements.
Latest full set is Hitman Absolution platinum and my best platinum is Gran Turismo 5 (mainly because it took forever), that was a b!tch!
Trophies and Achievements = The illusion of more content when we actually get less these days unless we pay for it in DLC.