Party of Sin began life as a Kickstarter project ( http://www.kickstarter.com/... on January 20th, 2012. Enough people wanted to play Crankshaft Studios' blend of puzzle solving and hack 'n' slash combat that the game doubled its initial $8000 target and finished fundraising on March 2nd. Now, 10 months on, the game is releasing on Steam and it's time to see how it turned out.
Hey folks, one more bundle full of some great games and indie titles for that rainy day.
Alex Harrison takes a look at Party of Sin, a story of an indie game being funded successfully, raising over 200% of what Crankshaft Games required to take this idea to production. But does it guide us to gaming salvation or leave us in damnation of another average puzzle platformer?
Indie and a platformer aren’t the words that inspire confidence. While some people like platforming – and I don’t judge them too harshly – personally I view it as something that takes place instead of actual fun gameplay, i.e. shooting. Unless it’s Mirror’s Edge, which was cool. But Party of Sin is closer to Mario than to parkouring Asian curriers and, while trying to emulate Trine, does it come any close or fails, crashes and burns, much like Lucifer?