130°

How GTA V Will Save Gaming

The Grand Theft Auto series has definitely suffered no shortage of improvement and innovation. Rockstar practically invented the open world genre, and each title has expanded the GTA universe in one form or another.

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TheSuperior 4158d ago

Looking forward to this game. I think its exactly what the industry needs because although it is in a series that has been long running its games like these that are just not created anymore. Its not a FPS it will end up standing alone and gaining a bunch of fans just for being different then everything else released. Save gaming might be a little overstatement but it will definitely improve it for gamers :)

Somebody4158d ago

"...its games like these that are just not created anymore..."

So what are Sleeping Dog, True Crime series, Just Cause series, The Saint Row series, Red Dead Redemption, Batman Arkham series and some of Spiderman series then? Last time I checked these are not FPSes in a closed world.

Prcko4158d ago

day 1,most anticipated game ever!!!

NYC_Gamer4158d ago

GTA V is what the industry needs :)

Donnieboi4158d ago (Edited 4158d ago )

Yeah ikr. It makes no sense. Rockstars success wont put money in the pockets of other game companies. It might sell some systems, but this late into the generation, i'd have to say that there arent many people who dont have a system if they consider themselves console gamers.

So, if the industry needed saving, one 3rd party company wont be the one, no matter how well it sells. The only ones benefiting from this is Rockstar, Gamestop/Eb games, and the consumer. But the industry remains unchanged.

Hanuman4158d ago

Even without GTA the industry would be just fine. Nice to have it around though..

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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boing133d ago

Cost of realistic looking movement.

lucasnooker33d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos33d ago (Edited 33d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar33d ago

They already learned they dont have to actually make a great game

sagapo33d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp33d ago (Edited 33d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg33d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos33d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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