High-budget, high production games and technologies have a bright future, but the way these "triple-A" games are made in the years ahead must evolve.
That's according to Epic Games founder Tim Sweeney, the mastermind behind the widely-used Unreal Engine, speaking at the Gamasutra-attended opening keynote of the Montreal International Game Summit.
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.
Seven months after its infamous launch, the Van Gogh Museum is restocking its popular Pokémon collaboration items -- and selling out fast.
Gaming is not dying halo 4 broke records and cod will likely beat it AAA is far from going
Make good games, and people will gladly pay more money for them.
With mobile and casual game selling so well, why don't the publishers stick to ripping those people off for money. Then put money, effort, and time into "real" games and watch those sell well too? Take risks, if it fails, who cares just rip a little more people off on Facebook "you need energy" credits, or release a free-to-play (pay-to-win) game to make the money back.
No need for studios with thousands of people just to make a yearly title....it saturates the market and forces people to buy less games because they dont want to waste 60 dollars on the same crap.
But what about A and B gaming?
If this gen has shown anything its that middle-ware between AAA and handhelds can't survive on consoles. And believe it or not consoles need more than AAA only titles.
Gears on playstation! Please!