Ever wondered how the third iteration of video game series always end of worse than the second part? Kyle Flanagan explains how the concept of broadening your audience can make your games worse.
"We're going to be continuing it for a very long while"
Curious to know more about these "plans". I assume many will be expansions (dlc) while they will at some point release a full horizon 3 or maybe even 4.
Here's what I'm ready for: play as a rough dude in the Horizon universe. Less flowery dialog, more Just Cause blowing things up?
Would be a nice change of pace imo
I love this franchise but Jesus...take a chill pill
Look what happened to Killzone, they got success and it was Killzone, Killzone, Killzone, Killzone, Killzone until eventually the quality slowly dropped, it started to become samey and we just got so fatigued by the Killzone Universe that most lost any excitement for it.
I'd rather they take a break, work on a new IP, get some new ideas going with that game and then when the PS6 comes around as a launch game do Horizon III with all the new fresh ideas you've learnt from the last new IP
I'm all for more great content. But don't be pulling a Yu Suzuki "Shenmue." And I love Shenmue. Still waiting for chapters. Lol.
Games, maybe a movie, TV show.... anime?? a novel, various merchandise, collaborations with franchises like Genshin Impact
Narrative director Ben McCaw and lead writer Annie Kitain discuss the future of the series and the passing of Lance Reddick.
Already seeing the next installment from Guerrilla:
Horizon: The search of the great camel
:D
I hope they don’t just kill Sylens off or he just decides to leave with how FW ended.
I feel like Lance would want his character to get a proper ending
*Spoilers*
They were setting him up to help you in the next one, he had the chance to leave Earth and he didn’t take it, he decided to stay.
Guerrilla Games writes: "After almost an incredible 20 years at Guerrilla, our Studio Director and Executive Producer Angie Smets is starting a new role as Head of Development Strategy at PlayStation Studios!"
Congratulations Angie!
Huge pedigree holding those positions in a studio with the calibre of Guerrilla Games - and for such a long time!
Not a bad article
Imagine if they made Dark Souls for casuals?
The franchise would never be the same after that.
MGS is unfortunately going that route.
That's what Capcom tried doing last gen and look at them now.