Allowing players to build highly customized avatars to their personal liking is becoming a staple of many big franchises; massively multiplayer online role-playing games have already been doing it for years, and doing it well. But Bungie is taking character creation to a whole new level for its next game, offering an ambitious number of skins, armor, weapons and other items for players to work with.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
So, it's going to be like any MMO where as you level up gear gets better and better, and generally speaking better looking too. Destiny is trying to bring the best of both worlds into one game, and i can't wait to see how well it turns out.
Give me my sombrero and I'm set.
I wouldn't say that this is "a whole new level". It's pretty deep and sounds great, but their words seemed exaggerated.
Should have been put on Wii-U as well !!
Bring it to PC Bungie !! personally I don't bother customising much I still die the same kind of wish someone would make a game with stock loadouts again like COD 3 no advantage for putting in 50 hours .