Were you one of the dedicated TUG supporters that chipped in at least $65 toward the game's Kickstarter campaign back in May? If so, that alpha version of the game you were promised is on its way.
TUG offers a massive procedurally-generated world to explore, featuring 13 unique biomes
including complex cave systems and day/night cycles. The gameplay focuses on crafting,
exploration, pvp, and role-playing, with an emphasis on immersion and player freedom.
Procedurally generated games are great, but finding a way to get to places sucks. "It's next to the tree and the rock."
Tyler Colp writes: "TUG, if you don’t remember, is the game that became the replacement for the failed Yogscast Kickstarter project. It’s also the game that saw its development team hit with layoffs after an investor held back its money last year. The developer found another investor, hired back the team, and has now added multiplayer to the “indev” version, which is an earlier-than-early-access build available for testing.
As TUG nears its second year of development, here’s some things you should keep an eye on."
BitPulse writes: If there’s one important thing we took away from our brief email interview with Nerd Kingdom founder Peter Salinas, it’s that TUG is not trying to replace the Yogsventures concept.