"There’s no accounting for taste at the tender ages of four or five. But at those times when we’re learning our ABCs and our 123s, that’s when our habits and personalities really start to take shape… or some sort of Freudian nonsense like that.
Anyway, it’s those early moments in life when instead of being handed a piece of chalk or a marker, we were handed a controller and told to push a button and magical things happen on a screen. And thus started the love affair with videogames.
Back in those days, they weren’t triple A titles, but some really shiny gems that beckon nostalgia every time we think back. It’s starting to get fuzzy and really pixelated, but take a look back at some of the games that got us into gaming in this week’s Pixelitis Picks.
And don’t forget to share your stories in the comments on our page."
These groundbreaking video games changed gaming forever and drew in scores of fans in the process.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.