40°

Violence in BioShock Infinite, Ludonarrative Dissonance, and Historicism - SESSLER'S ...SOMETHING

As one of the most celebrated games of year, BioShock Infinite was praised for its engaging story. However, did the frequent and brutal violence take away from the narrative? Adam discusses the topic.

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revision3.com
Donnieboi4006d ago (Edited 4006d ago )

The correlation Sessler makes between Shakespeare and the Colosseum-style blood-baths that were enjoyed by one-in-same audience who enjoyed the same sophisticated plays/drama's, was a good way of describing the complexities of people. Just because one engages in sophisticated forms of art, does not do away with the fact that many people (not all) can still relate to the brutality of real-life. Of course, maybe Bioshock Infinite (and those subsequent violent live animal cruelty "shows" that the patrons of the arts during Shakespeare's time enjoyed) took violence to unnecessary heights, but to assume that sophistication can only exist in the absence of violence, is absurd. Critics of violence in games need only look outside, read a newspaper, visit a prison, drive through impoverished first-world ghetto's, etc in order to see a sub-world of extreme violence that exists in our so-called sophisticated, intellectually "superior" western world.

So the reason we see this mix of meaningful, thought-provoking art, combined with violence, is to bridge between these two extremes. Whether the AMOUNT of violence in the game was necessary or not, is quite debatable. But games have grown into having a niche where there is always going to be adverity, and the player must react through force against adversaries (of course some games don't have violence or even adversaries (Tetris)). But if you combine the fact that Bioshock Infinite is the 3rd in a series of games already known for having violence, then of course it would have been too big of a shock for the 3rd game in the series not to have a similar amount of violence/adversarial pursuits.

300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

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twinfinite.net
Christopher273d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy273d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz273d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher273d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy272d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg273d ago (Edited 273d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden273d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

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thegamer.com
Christopher292d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.

90°

Bioshock Infinite vs Clockwork Revolution Comparison

See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.