The State of WoW and Its Future

IGN - Greg "Ghostcrawler" Street, lead systems designer for World of Warcraft, wants to bring the eight-year-old MMORPG closer to its roots. Last week's Patch 5.2 marks yet another step in that direction, bringing with it a renewed emphasis on ground travel, a sense of server-wide progression, a new raid, and an under-the-radar island that pays homage to the gameplay of WoW's past. "This game’s been out for, gosh, eight years now and while we have millions of players, we also have a lot of players who’ve stopped playing for whatever reason," he said. "It's great to give those players a reason to come back and try it again, and appealing to their nostalgia is a good way of doing that. "

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World of Warcraft Opens Beta Sign-Ups for 'The War Within'

Blizzard Entertainment has announced the opening of beta registrations for “World of Warcraft: The War Within,” inviting players to explore new subterranean worlds beneath Azeroth.

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Plunderstorm's Backlash Shows World of Warcraft Fans Don't Want The Game To Evolve

Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."

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Plunderstorm Is The World Of Warcraft Battle Royale We’ve Been Waiting For

HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."

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