"What is reality? Every human on earth will have a definition of reality, but how do we know it is actually real? Antichamber challenges your perception, it also tears into your pre-defined definition of reality. There are not many games that have met this challenge, Portal is maybe the closest, but Antichamber blows even that out of the water. From the moment the game begins your perception of how the world works will be twisted and many truths learned will have to be forgotten. The fact that it was developed by one man is a remarkable achievement and puts many triple A titles to shame." -Pixeljudge.com
KeenGamer: "Non-Euclidean games may hold the key to the future of gaming. But what exactly are they, and why do they matter? Slowly rising in popularity in recent years, these titles allow for experiences we could never hope outside of the medium."
The square has 7 sides, and we have a look at the very confusing world of Antichamber
In Episode 83 of the Game Under Podcast, Phil Fogg reveals his GOTY in the first ever instalment of his to-be-annual annual award show, the Foggies.
Tom Towers joins Phil to discuss the Saints Row series, ACE Team's oeuvre, and to bear witness to The Witness, Antichamber, The Talos Principle and Myst: Is Jonathon Blow a visionary auteur, or just another Joe Blow?