Recently, Brandon Carey of Gaming Furever went back and completed his high chaos, highly lethal playthrough of Dishonored. While this playthrough made him feel like a complete jerk (thanks to all of the destruction and devastation he caused) it also became the perfect opportunity to reflect upon morality and how it is viewed through games like Dishonored. When it comes down to it, the moral choices expressed in these kinds of games can be considered juvenile, showing a lack of understanding of nuance and ambiguity that many of these situations entail. In particular, he takes issue with the fact that “non-lethal” options are almost always considered objectively good and just.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
Dishonored's engaging lore, creative levels, and timeless gameplay are well worth revisiting for fans of the immersive sim and stealth genre.
Daily Video Game writes: "Xbox Store has just kicked off Arkane Studios publisher sale, offering up to 80% off on some of the best games from Arkane Studios, including Deathloop, Dishonored, and Prey for Xbox Series X/S and Xbox One right now!"
While I agree that dealings certain individuals could use more moral dynamics in the storytelling, most of the threats facing you are common guards and individuals just doing their jobs. They're ignorant of the truth behind you. They do not deserve death by any means.
However, they present obstacles in the way to your target and they sometimes need to be forcefully removed. But as long as they have their lives and health at the end of it, you've absolutely done the better thing without question. Anyone would rather be briefly posessed or stolen from than killed.