Push Square: "Sony’s not enjoyed much financial success lately. The company has been bleeding money for years, primarily due to its diminished relevance in the consumer electronics sector. Where the Japanese giant was once considered the market leader, it’s been outmuscled by more versatile competitors such as Apple, Samsung, and even LG. The task has fallen upon former PlayStation president Kaz Hirai to turn the organisation’s fortunes around, and there are signs that things are gradually starting to improve, even if there is still a long road ahead."
Huzaifah from eXputer: "Sleeping Dogs from the early 2010s is one of the best open-world games out there but in dire need of a resurgence."
You say "yet" as if it's even possible anymore. United Front Games is gone, along with anyone that made this game what it is
IGN: "We talk to Yoko Taro and Hyung-Tae Kim about the ways that Stellar Blade is inspired by NieR: Automata, comparisons between EVE and 2B, and much more."
Techland has revealed more information about the Dying Light 2 Nightmare Mode update, which will bring a new difficulty level this week.
At least, Sony will have always a exit door with Gaikai if the market of home consoles die.
Maybe the future of video-game is this kind of online gaming or maybe not but if it happens, Sony will be ready :)
Gaikai will surely change the gaming world, and i'm glad sony has made this investment They know what they're doing and won't fail to deliver the ultimate experience for us all.
the purchase of Gaikai is more than just for PS4. it goes beyond that. the Vita(obviously), Bravia, Blu-Ray players are included in the mix.
Gaikai was running on samsung tvs before Gaikai got bought out by sony.
Gaikai isnt just for the playstation line, its for every peace of hardware that sony makes.
Well it will be the netflix for games.
It's silly to think cloud gaming will become a mainstream thing any time in the next few years. Most of the world's internet still isn't in a position to facilitate that. Whether it be slow speeds or data caps, ISPs are ultimately in control of whether or not cloud gaming becomes viable.