Tearaway stars Iota, a messenger from a paper dimension whose envelope head contains an urgent message to deliver…to you! It’s a very special message, and one that’s unique for each and every player. In order to read yours, you’ll need to take up the role of co-star and, together with Iota, journey through the vibrant papery landscape - two buddies going on an epic adventure. You and iota will travel afar, taking on enemies and helping those in need. You’ll conquer adversity and discover magical papery surprises. But, with this game, you the player are holding more than just a PS Vita in your hands; you’re holding the paper world itself. Using the god-like powers inherent to someone who can hold an entire world in their giant hands, you can make your presence felt using a whole range of godly powers that take advantage of all of the PS Vita’s bells and whistles - some subtle and some epic. You can shake things up or turn them upside down. A gentle breath from you is a gusty storm. Y...
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
This is the second big Vita exclusive to get a fall release time frame. What is Sony planning on doing between May and September?
On Topic: I didn't like LBP on the PS3, but enjoyed the Vita version, so I know this will be a day one purchase along with Killzone and Soul Sacrifice.