Roughly ten months ago, an independent videogame development studio called Double Fine created a project on the crowdfunding website Kickstarter.com with the hope of gathering enough capitol to fund the development of Double Fine Adventure. Most Kickstarter projects take more than a month to garnish enough funds to meet their goal, if they do at all. Double Fine's project, Double Fine Adventure, reached its $400,000 goal a mere eight hours into the campaign.
OVERRIDER is a new sci-fi roguelite about hoverboarding and smashing robots, and there's a Kickstarter campaign to help get it funded.
Cinnabunny and Time is Honey are currently up to be crowdfunded on Kickstarter right now. They're both adorable.
A Kickstarter campaign for Scrylight, an AR game that lets players hunt ghosts, is launching in October.
I would be curious to know what percentage of these Kickstarter projects fail.