Sticky Trigger writes; "Now I often believe that when it comes to criticism, regardless of the medium, that if you complain you had better have a suggestion of a way of fixing things. There are people who will bitch and moan for weeks on end without actually having a solution or a way to try and adjust things to make it better. The complaining stops here and the fixing starts now. Here are five things Danger Close/EA Games could and should do to make the next Medal of Honor game work."
Alongside death, taxes and terrible Adam Sandler movies, video game sequels are just another crushing inevitability of life. Sequels and franchises are the lifeblood of the industry, so you can bet any halfway successful game will be aiming towards at least five more follow-ups and spin-offs in pursuit of more delicious money.
Yet even major franchises tend to run themselves into the ground eventually, where they can either reboot themselves and come back stronger than ever (think the new Tomb Raider games) or stay buried in the past.
This new Top 5 video series is starting with a bang, and quite possibly some teabagging, as I run through my favorite first-person shooters.
Halo ce
Halo 2
Halo 3
Halo 4
Halo5
Before i liked halo
007 goldeneye
Doom 2
Crysis 3
Cod WAW
MOH
Old school would be Wolfenstein, Doom, Hexen, Duke Nukem, and Rise of the Triad.
More recently Half-Life 2, BioShock (original), Wolfenstein the new order, Timesplitters 2, Medal of Honour.
Some personal favourites Singularity, Resistance series, Killzone Series, Bulletstorm, Dishonored.
The video game industry is one based on the backs of its scholarly properties. Like movies and books, it’s a space that draws vigorously on strong sequels and innovative new thoughts. Notwithstanding, not all sequels surpass the enormity of their forerunners, and a chosen few of them check the start of the end for their →
Assassin's Creed series was ruined after Black Flag, Ubisoft made it annually game. I played Dead Space 1 and 2; were awesome but Dead Space 3 failed to make gosip. As MOH Warfighter was good game
I preferred Revelations over Brotherhood. AC Brotherhood had such a boring story while AC Revelations tied everything up very well for Ezio and Altair, if I was going to pick a game where it all started going downhill for me it would be AC 3 but despite that AC 1,2, Brotherhood, Revelations, 4, Rogue and Syndicate are all good games.
Lost Planet as far as I remember went like dead space with the third game (round based type play) it just felt like it was just a map clearing game with multiple horde survival. Call Of duty went and died long ago. Ghosts didn't help its cause but now we have three development houses it's going from bad to worse. GTA to me anyway was saved with five to me the driving up until then was awful. Mario and sonics died along time ago to in my eyes.
I think they did ok its the first multiplayer they done in house.
Just don't make it a COD clone.
They make their next MOH game 60fps! people seem to accept that more over better graphics;-)
SP is not bad but the MP is where this game has all sorts of shortcomings. They tried to compete with the COD (and to some extent the HALO market) and failed, maybe they should have focused on creating a more polished game, especially the MP portion of the game. If there is one thing that COD does well is that it is a polished game and runs very smooth and the developers are usually very attentive to fixing issues, or at least receptive to the fans. EA/DICE/Danger Close have been horrible so far with MOHW.
From VOIP issues to lag/hit detection
the ONLY way CoD fanboy review sites (IGN, KOTAKU) will give MoH good reviews is if they slap CoD on the front of the box...