Andy writes - "Why oh why do we have to endure games such as these? Yes, movie tie-in games are down right TERRIBLE for the most part. Still, marketing departments think any publicity is good publicity. That said, Expendables 2: The Video Game is another “must avoid” game."
Once in blue moon, a game based on a major Hollywood film franchise can impress and even astound cynics of the movie tie-in movement. Does the Expendables 2 Videogame fall into this honored category? Nope. Not even close. And here's why...
I had my doubts about playing this. Thanks for the heads up and posting this! :-)
GamerFitNation: This summer we have had several online releases, mostly through PSN Play and the Summer of Arcade for Xbox Live Arcade. Both of these events had some good games and were a great buy for the players who picked up the titles. However, while both systems had good games, The Summer of Arcade was the better event simply because it had more high quality games that came out exclusively for the Xbox.
He chose XBL Summer Arcade over PSN play, I can see it. Not only are the promotions over but MS hinted at more games to come after, Mark Of the Ninja, State Of decay and Happy Wars.
I will say MS has been very consistent in the download space this year so far.
... so he says four games versus two games, but he counts Tony Hawk for the 360 even though it will be on both platforms. That would have been fine, but he disqualified Expendables 2 from the PS Play side of things for the same reason.
For such a thinly veiled excuse for action and heroics, The Expendables 2 Videogame is actually rather smart in its positioning. Padding out the story between the two motion-picture productions, The Expendables 2 Videogame avoids the route taken by so many videogame adaptations and doesn’t spoil the film. In fact, it will only serve to build anticipation in those already keen to see it, reacquainting fans with those familiar faces and stopping just before The Expendables 2 begins. This is smart delivery for a franchise that is anything but.
Why does it have to be so damn hard to make an arcade shooter like Commando and Ikari Warriors?
An isometric or top-down shooter should be easy as hell to make these days from developers.