40°

Five Commercial Video Games That Are Now Free

Everyone loves free games, there’s a massive collection of greats out there for your enjoyment but here are some that you may not have noticed. These are all games that were once big in the gaming world that got a smaller Freeware release. Some of these will contain ads but, who cares, it’s free and fun.

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meangentlemen.com
100°

Bungie’s Marathon Revival Sounds Way Worse After One Change

Bungie's extraction shooter revival for Marathon has been making progress despite studio struggles, but one change makes it sound way worse.

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screenrant.com
Kaii23d ago

Look at how D2 Is being egregiously over-monetized & tell yourself this won't be like that 😉

Jingsing22d ago

Make a proper fleshed out single player Marathon with a multiplayer component. That will get the best out of it.

440°

Bungie's 'Marathon' Gameplay Loop, Features, Progression, And More

Insider Gaming exclusively reports some early details on Bungie's new Marathon game, including its gameplay loop, features, and more.

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insider-gaming.com
Redgrave303d ago

Kind of a shoot yourself in the foot before the race starts kind of statement. I've yet to see the crowd excited for GaaS titles. I've seen the hype for this fizzle out and die on discovery it was a GaaS after reveal.

A tall order to claim and live up to, with so many (myself included) sick of the extreme nickel and diming the industry has now.

bababooiy303d ago

Its not so much that people are tired its that most already commited so much money and time into some of these games they rather stick to that. Which is why all these new live service games fail miserably, weve seen literally dozens of fairly hyped new titles get shut down this year.
Its unrealistic to expect people to even have enough money to just be dumping hundreds of dollar on skins in multiple titles like that.

S2Killinit303d ago

I highly doubt that this is failing though. Its Bungie, game looks to be exciting with plenty of quality, and this is the maker of Halo, and Destiny we are talking about. I’m going on a limp and guessing that it will be another success for them.

BrainSyphoned303d ago

Sony bought Bungie to make live service and help advise their other live service games in development. What led you to believe it was going to be something else?

King_Noctis303d ago (Edited 303d ago )

But why does it have to be live service though? That is the real question. This game could have easily be a single player+multiplayer game in a whole and complete package. If it is done well, who knows, it could even be the COD’s replacement that Sony is looking for.

JEECE303d ago

@King_Noctis

Unfortunately if it was a standard 2000s-style single player+ multiplayer game, the community would be whining three weeks after launch that there isn't enough support and that they sent the game out to die. People have been so trained on live service games now that they can no longer play a multiplayer game because it's fun. It has to be about the progression system, skins, characters, and changing maps.

CrimsonWing69303d ago

@King_Noctis

Read this and you’ll see why:

https://kotaku.com/xbox-ps5...

It’s pretty disgusting, but it’s all about the money. Ol’ Jimbo is doubling down hard on this sh*t.

S2Killinit303d ago

Im personally really excited for it. It looked like it will be amazing and the lore behind this is epic apparently.

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JEECE303d ago

The problem is that you can't make a multiplayer game that isn't a live service now, because if you aren't constantly churning new maps/skins/characters into your game, people will say your game is dead and that you released it and abandoned it. The community unfortunately wants games to be live service games, it just doesn't like the terms "live service" or "games as a service."

Sniperwithacause303d ago

@Jeece
Nailed it!
They want games to stay fresh, but hate the terns "live service ". It's either constantly evolving the same game to keep up the player count, or make sequels of the same game with content that could have simply just been added their original game.
Some games get deducted in review score for being to similar from the previous game in the series. Double edged sword is all it is.

Lightning77303d ago

So basically the industry back themselves into a corner by creating live service, games now all these kids, teens 20 something's need to be catered to? Churning out maps, skins, weapons events in a quicken fashion?

Not that I play Halo or anything but back during the early Halo days gamers had no issue waiting for new maps and objectives Halo Infinite backlash was the fact they were too slow to provide content, though the early Halo days it was acceptable back then.

Yeah we definitely live in different times now.

JEECE302d ago

@Lightning77

I mean, unfortunately, yes. And the sad thing is that it's not just the teenagers/early 20s people ruining everything. I have friends in my age range (30s) who like me grew up on more standard style multiplayer games, but they've had their brains broken by COD and Destiny. Thanks to those games, people no longer see the point of playing a game unless they are working towards earning something, whether it is loot, guns, or leveling up. Multiplayer has become so much more about the metagame of progression than the game itself that most people would feel like they are "wasting time" if they played a multiplayer game simply because it's fun.

ABizzel1303d ago

I don’t think any crowd gets excited for online multiplayer games outside of the few cars games until they try it. At one point CoD wasn’t what it is today, Fortnite wasn’t what it is today, and Apex wasn’t what it is today.

None of those games were these multi-billion dollar annual franchises when they were first revealed, they grew following and skyrocketed. Sony and Bungie are looking for theirs, and there’s nothing wrong with that, as long as it’s not at the cost of their blockbuster AAA games.

All their studios have their AAA Blockbuster IPs,and I’m sure some are working on new ones as well, so it’s not a huge concern if they also are each secretly working on 1 Live Service or MMO-lite game IMO.

Noskypeno303d ago

There's nothing wrong with them wanting a share, the problem is why did it have to be Marathon? A game that had deep lore for it's time, to only be a multiplayer game doesn't make sense. After the trailer I was hoping they would take notes from Doom 2016 or atleast make it a story driven game. After learning that it's MP only, I was like whyyyyy? What is so hard about making a SP game and adding MP on top of that?

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blackblades303d ago

Maybe you should explore more then just this site

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303d ago Replies(2)
Bobertt303d ago

Seeing how they ruined Destiny with microtranscations i have little hope for this.

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303d ago Replies(2)
Fonsecap303d ago

I bet it will, it will have the most micro transactions in than any other game, and they'll be much more expensive, call of duty charged you for a red dot? Well prepare yourself because they will charge you to be able to turn left, so buckle up for the ultimate live service experience fellow gamers

luckytrouble303d ago

I wish I could say this was far off, but man the state of Destiny 2 really drives home that they'll go out of their way to make a confusing, predatory model for everything they do with absolute certainty. If you just want to see the tip of the iceberg, I encourage anyone to look at the current Destiny 2 Steam page and tell me you understand what exactly you would even have to buy to have all the current content. It's a horrible mess made to confuse people and take as much money as they can get.

If anyone wants to see the iceberg explored though, this video gives you a good idea of what you can expect Marathon to turn into no matter what it looks like right out of the gate: https://youtu.be/nsIdPWB2_J...

Becuzisaid303d ago

Says the people who had to rebuild Destiny after a complete failure out of the gates.

Angyobangyo303d ago

And they succeed in rebuilding the game. The concurrent player base remains very active. A studio is allowed to learn from their mistakes.

Becuzisaid303d ago

Oh yeah I definitely agree, I was just saying that I've seen this confidence before.

ChasterMies303d ago

Destiny was a big success out of the gate! It was a complete failure after the first lap. What really made Destiny a success in long run was Destiny 2 going free2play. Now Destiny is eyeing the finish line.

CoNn3rB303d ago

As someone who plays Destiny religiously this statement hits the nail right on the head. Destiny 1 and Destiny 2 had serious problems right out of the gate that were only solved with the release of the year 2 DLCs (Taken King and Forsaken).

I hope that Bungie have learned from their mistakes and apply what they learn to Marathon because I'm kinda interested in it. As an ex fan of Tarkov I like the extraction shooter genre but most attempts have either been done by smaller studios that can't keep up or tacked on modes by triple A devs that get abandoned pretty quickly. A seasoned studio putting all their cards on the concept could make a great game.

With Bungie's history I can see this being disappointing on release but a year later it's a great game. I hope they knock it out of the park day one but until I get more information on the game it is only hope at this time.

CrimsonWing69303d ago

I’m out. I am not a fan of this focus on GaaS games.

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180°

Marathon Proves PlayStation is Keeping its Promise About Bungie

The reveal of Bungie's revival of the Marathon franchise at the PlayStation Showcase makes good on Sony's intentions with studio acquisitions.

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gamerant.com
Sonyslave3324d ago

😩 Microsoft said 100x case by case with Zenimax and you can’t compare Zenimax to bungie. Let wait til Sony buy SquareEnix or Capcom and see what Sony going to do with them.

Bungee in my imo is how Ms treat their MMO studios and Minecraft they let release games on others platforms.

Elda324d ago

When Bungie was doing Halo for MS, Halo wasn't on Nintendo or PS.

shinoff2183324d ago

Ms also said games in development for ps would finish out. Turns out redfall was in development and got canned. If redfall was in development for ps5 I have no doubt in my mind that starfield was to.

Lightning77324d ago

People making up new narratives as we go now huh?

Bungie was a hand shake agreement to put all their upcoming games on Xbox. The agreement for Bethesda was to release all past games on PS but not future games.

It's that simple. Don't even try and look for something that's not there.

darkrider324d ago

Of course not beteshda hot much more games.. And they sold 2, 3, 4 times on Sony machines...

There no comparison with a shady company like Microsoft

staticall324d ago

One would even ask why Sony have purchased Bungie in the first place. If every Bungie game's gonna be multiplatform GAAS anyway.

Flawlessmic324d ago

Definitely 3 billions dollars that could've been better spent.

Sony's gonna learn real quick it's fan base don't want gaas games, they are the number 1 platform because people love what they have been providing up to this point.

They are moving very far away from that, while not completely it's a big shift and not one it's players want or like.

For every gaas game Sony's makes, thats one less brillant sp that we won't get from them.

Not saying I have enever enjoyed a gaas game or that multi is bad completely but for the most part gaas games basically contain everything that is wrong with gaming all rolled into one

CS7324d ago

Its amazing when you consider it.

“Hey guys, you know what we are amazing at and leading the industry in? Ground breaking single player games. We have decades of momentum and almost every new game we release breaks records”

“Yeah! Lets ease up on those and do micro transaction multiplayer ganes that there are 100s of and we have no expertise in!”

“Sounds like a plan. Let’s do this!”

purple101324d ago

You may be right
Or it may be 3billion that will allow them the basis of a shooter that will have the top quality online mechanics there looking for.

That one shooter could secure the lead for ps. Well actually that's pretty much assured anyway, but it will help

neomahi324d ago

But PlayStation inherited a lot of Xbox fans when Xbox screwed themselves over with Xbone so Sony has to keep that camp happy. It's not that PlayStation are only going to make games using that business model or that they'll necessarily take over the console but there are games that have to cater to people that want that style of game. PlayStation knows their story driven games are huge and they're money makers so I don't see them abandoning that any time soon.

Yeah, the fact Sony are letting Bungie develop multiplatform is a little concerning considering Microsoft's own greed with Redfall, that turned out to work in Sony's favor as Redfall was trash but, Sony still make good on their word, if their contract was to allow Bungie that freedom, regardless of how Microsoft choose to play the game and be dirty stealing the MLB The Show franchise (they could've told MLB "No, that's now how we do things in this business, we're gonna pass and do it on our own" but they gratefully accepted and even gave Sony's game away for free on their console" they paid zero money for) so, Sony told Bungie, we're honorable we'll make good on that, before the Activision deal, well, Sony are gonna adapt and play differently now

DarXyde324d ago

But you kind of say the important part without saying it there, mate.

Sony might be leaning into this stuff right now, but they know that's not where their bread is buttered. Their community isn't really into it, but since Bungie operates independently, they have the ability to tap into those communities that are.

PlayStation for me has always been about that unique single player experience, and I don't see that changing. The inclusion of new studios to do those multiplayer projects is fine as long as we don't have every studio doing what Guerrilla is (reserving judgment there).

Coexistence is fine, but the day GaaS takes precedence over single player I reckon is the day you get your worst selling PlayStation.

To be fair, I can't say GaaS is outright "bad". Developers just have to be careful in striking a balance where they start with a great game, followed by a steady stream of solid content, and keep the monetization practices in check.

Rude-ro324d ago (Edited 324d ago )

And Sony still has the developers that are doing what they are good at..
Sony ADDED developers for areas of gaming they were not good at or covering.

They did not buy bungie to have naughty dog, Santa Monica etc etc etc focus on live service games.

Numbers do not lie.
Single player games have failed more than live service games throughout the history of gaming…

But risks is where Sony does shine the most.

Bungies marathon has been in production since 2018 and only came with the acquisition of bungie.

Flawlessmic324d ago (Edited 324d ago )

@Rudero

Considering sp games have been around for 40 plus yrs not to mention there is way way more sp games your so called numbers dont lie is kind of meaningless, the fact u had to make up Reich comparison like that says a lot

Secondly were are not talking about sp games in general we are talking about Sony's sp games which 9 times out of 10 are highly sucessfull. I can guarantee you Sony gaas games will have a way more higher failure rate as opposed to Sony sp games.

Guerilla is working on a gaas horizon game just like nd is working on gaas last of us game so this dumb gaas stuff is actually infiltrating Sonys heavy hitting studios and isn't just relegated to Sony's new studios.

Gaas is rubbish for the most part and unless we get Socom, twisted metal or killzone I hope they all fail and Sony's just goes back to what they do best and encourage there new studios to make new ip sp bangers

Rude-ro324d ago

And those games you mentioned..
Last of us clans was by demand.
Not Sony forcing it.
Same with horizon.

The issue, that I think we all can agree on, is with the predatory micro transactions in gaas games.
But most of those scenarios are due to the players mentalities and self control since they do not impact gaming.
Nowhere near the level of cod where gameplay is actually influenced in house in order to manipulate consumers.

Since we do not know what Sony will do with the aspect of micro transactions in said above games… it is a wait and see.
If done right, we are talking about phenomenal live service game possibilities.

And they are in demand.
Since wow and sims.
Per the large demand of player vs player games…
Why not generate revenue with said demand?
Why not create an income that opens up more risks?
If Sony can create amazing single player worlds… why not let those worlds be a place for those players interested to offer more?
Like my example of last of us clans?
That was/is due player demand…

+ Show (4) more repliesLast reply 324d ago
Pedantic91324d ago

One could argue knowledge and expertise in certain fields is more valuable than a GAAS or two. Especially since we're closer to an all-out digital future for each year that passes.

Elda324d ago

They did it for business. The more platforms the game is on the more money they'll make.

generic-user-name324d ago

They did it for the online tech and know-how. An area Sony have lacked in. They've publicly stated this serveral times.

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darkrider324d ago

And its a bad move, because of what Microsoft is doing. A teaser of marathon did 13 million views in one day. Huge hype with just a cgi trailer.

z2g324d ago

"playstation is all about SINGLE PLAYER STORY DRIVEN EXLUSIVE GAMES! So here's a Multiplatform, multiplayer game from one our recent acquisitions!" LMFAO.

In all seriousness tho, I LOVE the design of this game so far. the aesthetics and graphic design are killer.