By Ned Potter
Jan. 14, 2008
The stereotype of the modern gamer has been of the glassy-eyed teenager, remote in hand, sitting in front of the screen for hours on end.
The stereotype was never completely accurate, and now, according to the Entertainment Software Association, it's completely changed. The fastest-growing audience for video games is casual players -- many of them over age 50.
Back in 1999, the industry said fewer than 10 percent of America's video-game players were over 50. But since then, the percentage has more than doubled. Today more than one in four players are that age -- a quarter of a $30 billion market.