Chris Buffa (Modojo): Like many gamers, I thoroughly enjoyed Super Meat Boy when it debuted on Xbox Live Arcade in 2010. I'll stop short of calling it revolutionary, but considering the attention the industry pays to 3D graphics and money-making franchises, this challenging 2D platformer was a refreshing change of pace. That said, Super Meat Boy seemed like an ideal fit for iPhone and iPad. Granted, virtual controls cannot compare to using a physical controller (pinpoint precision flies out the proverbial window), but plenty of developers did a good enough job to make the world believe virtual buttons were a decent alternative. Suffice to say, Team Meat should have jumped on the Apple bandwagon, if not with Super Meat Boy, then another platform adventure to help support the thriving indie community. Oh, and to potentially make some money along the way.