When Sonic Riders released at the tail end of the GameCube lifespan, it wasn't exactly met with the highest of regards from fans or critics alike. The gameplay was simple, the design was a bit flawed in the control department, and the end result was a racer that, while certainly a fresh take on the Sonic brand, wasn't a vital piece of software.
With the now-amazing success of the Wii, as well as the continuing strong sales of PS2, SEGA is back with another dose of racing with Sonic Riders: Zero Gravity. The end result, however, is more of the same, mixed with a few gameplay concepts that don't quite come through in the end. Only the most die-hard of Sonic fans need apply.