James Gardiner reviews Will Fight for Food. Is it any good?
I was intrigued by the premise of the game, too bad it couldn't live up to expectations.
I think they tried too hard to incorporate complex mechanics that may have gone outside the scope of what they were capable of.
It kind of seems like they couldn't figure out what kind of game they really wanted to make.
Restraint is probably one of the biggest obstacles any creative industry faces, but one of the most important aspects to master.
Damn, that's too bad it was so terrible, I saw a couple other reviews that gave it a decent score...wonder why.
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