Kotaku: While Diablo III's error codes are being raved over by the gaming press, they've also managed to add an exciting element of chance to the review process.
Since Diablo III's servers weren't ready for play until 3AM Pacific (ready being a relative term) yesterday morning, a launch day review was pretty much out of the question. Esteemed members of the gaming press weren't able to play the full game early; needless to say I wasn't either.
So I'm right there with the rest of the world, desperately hoping that the next time the game launches won't be the last time before hours of system maintenance.
Here's where I'm at right now.