DSOGaming writes: "There is no doubt that real-time raytracing and global illumination are ‘the future’ of gaming graphics. And we are happy – and astounded – to report that Nvidia has showcased a real-time raytracing tech demo at this year’s GTC 2012. The result of that implementation is sweet as hell, so be sure to check the following video. Reflections and refractions are as accurate as they can get and this tech demo shows what we can expect from next-generation graphics."
GTX600 and HD7000 are just more efficient!
Next Gen console games will look like BF3 PC while PC games will transition to CGI and Ray Tracing and look like the Transformers movies!!
It's become somewhat of a buzz-word that's been going around a long time, and it's one of the most oft-cited yet least understood technologies around. I strongly encourage you to read up about it so you can really appreciate what it is and what it would actually do.
Ideally, we'd move away from rasterizers altogether and employ another "messianic" technology called Sparse Voxel Octrees (which would replace polygonal geometry) along with RT to really make a HUGE jump in both general detail and scene/light rendering. However, the memory and processing requirements for both of these at once running in real-time is simply beyond our reach for the foreseeable future, but it's nice to have dreams :p