There’s nothing I love more than when developers set a large part of their design philosophy to break free from the herd. It’s the reason I support the ‘indie game’ genre frequently as I do. Due to the fact that there is no specific sign to look for of awesomeness, finding clever indie developers can be time consuming. But I’ll tell ya what. When I saw the trailer for Pyrodactyl’s new ‘role playing brawler’, “Will Fight For Food”, I was pretty sure I had found a gem. After playing the game, I am certain.