There’s something incredible about nostalgia. It’s powerful stuff. Even with today’s polygons and bloom lighting, nostalgia can make a game, that looks like it was built on a NES, into a top seller. Despite the move towards user friendly games, nostalgia can make a hardcore, unforgiving platformer a critically acclaimed gem. With Legend of Grimrock, Almost Human hopes to capture some of that force by reviving a long dormant genre from the early days of RPGs. And despite the sky-high bar set by the hype of rabid, old-school PC gamers and a well timed tweet from Notch, they succeed brilliantly in capturing the essence of Dungeon Master and its peers. But better yet, they do so in a way that makes the game accessible and modern without compromising its values.