ZD writes: When it was first released many people considered Twilight Princess to be a fresh, new Zelda game with a darker feel that introduced motion controls and other new gameplay elements. In many ways, this was true. Twilight Princess was a new Zelda game after all. But it also felt very unoriginal in many ways. I have heard many Zelda fans refer to it as a mere “Ocarina of Time upgrade.” And I must say, for the most part, I agree. Ocarina of Time was huge when it first came out. I felt like Twilight Princess was trying to do the same thing. Rather than just being its own game, it tried too hard to repeat the success of Ocarina of Time, and while it was a good game, it just didn’t have the same effect.