From day one, the outright simplicity of Minecraft's core design has been at the heart of its success. Whether you're a modder or a budding block architect, the underlying engine is very upfront with its mechanics, making it easy for just about anyone to understand, to pick apart, and ultimately to make their own.
It's easy to assume a game of this nature would make any platform jump with relative ease. On task to find out whether this was actually the case was Dundee-based 4J Studios, the team that went the extra mile for the feature-rich conversion of Perfect Dark on XBLA, and which is now dead-focused on updating Minecraft 360 Edition to match the features available on PC. Or at least, as close to it as Microsoft's regulations will allow.