A recent Japanese message board thread about JRPGs (Japanese role-playing games) noted that while some would call them the "classic style" of RPG, overseas there are many cases where the term "JRPG" is used with a negative nuance. To join in on this negativity, posters decided to discuss what they themselves hate most about their domestically-made RPGs.
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Story and characters are all that matters in an RPG. I don't care if the main character is a red stickman. Give him some realistic problems to deal with, and an emotional journey. I'll be satisfied lol.
So something that has to go: Excess characters in traveling parties.
As well as calling them 'J' RPGs apparently.
so why only 10?
Personally i wish more rpgs were turn based if that's too boring for you how about more rpgs being like paper mario turn based but timing still plays a factor.
"Hidden things you wouldn't understand unless you read a walkthrough" I agree with that one in particular lol