The Ocarina of Timelessness

ZU writes: In the AAA games industry, the general rule of thumb is that the games that have the best graphics, the best gameplay, the best story, the best characters, the best environments, the best personality, and the best this, that, and the other things are the ultimate winners and will become the stuff of legends that we will all remember years later when looking back upon our gaming history. As a result, most companies treat video game development as something of a nuclear arms race, where one has to constantly be striving for bigger, better, more fantastic, more amazing, more “epic” games than anyone has ever done in the past in an effort to outdo their competition and stand tall upon the hill so that other developers will look up at them with green jealousy.

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