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Submitted by DyannCallahan 839d ago | article

With Diablo III, Blizzard has decided to grant that which cannot be granted in real-life – Equality

Maybe I wanted to create the story of a lyrical Barbarian who loves stat-heavy ranged combat? He may be shy one-on-one with performance anxiety. Or how about a blood thirsty Demon Hunter to lay down her bow and arrow (no Katniss clones for ME, NosireeBob!) with her heart set on melee’ to work out some “Daddy Issues.” (Blizzard, Diablo III, PC, Tag Invalid)

johnnyvegas  +   839d ago
Your character is going to be unique because s/he will only have 6 active skills that will be useable and 3 (I think) passive skills. On top of that each active skill has 6 runes, which affect the skill differently. Blizzard has said they got rid of the attributes from D2 because it was redundant and in the end they really didn't affect that characters all that much once you maxed your character out.

Having played D2 and D3 beta I'm going to have to say this new approach seems refreshing because for D2 there were only a couple ways to make your class to actually be effective.
Basjohn  +   839d ago
If there were only a few viable builds the fault was with the balance. You don't fix an apple by giving someone an orange. There will just as like be only 1 effective rune for each skill, and THREE passives? Come on mate.

THREE.

There are more rpg build type choices in Starcraft 2.
johnnyvegas  +   839d ago
You also don't use a comparison with apples an oranges that's irrelevant. Diablo 2 and Diablo 3 are different games AND they are separated by 12 years. You dot use the same formula and slap a "3" after it and call it good. If you've played the beta you'll know it feels a lot different than D2 and in a good way.

3 passive skills is a lot, you want to talk about diversity? This gives you diversity. On the monk skill tree there are about 12 different passive skills and being able to only use 3 gives a lot of different ways to mix and match. Runes are what separate each skill. Let's say you have a wizard, he can have an arcane spell and then there are different tunes for that spell. You can either attach lighting, fire, poison, etc. to that spell. If that doesn't give each character their individuality I don't know what does. If you really want to worry about skill pouts and attributes go play D2 where you are a wizard and just level up your intelligence is that's all you're gonna do for that character anyways

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