In 2008, the gaming industry lost a great studio in Iron Lore Entertainment. Action RPG fans were desperate for a follow-up to the studio’s THQ-published action RPG masterpiece Titan Quest, especially since that genre was starting to thin out. It wasn’t meant to be, though.
The license was locked up tight, the studio heads went their separate ways, and members of the team were trying to figure out what was next. After a number of bumps in the road for the newly formed Chair Entertainment due to a tumbling economy and a yet to be reinvigorated PC market, things looked bleak.