Crate Entertainment’s Arthur Bruno Tells Us Why It’s Always Darkest Before the (Grim) Dawn

In 2008, the gaming industry lost a great studio in Iron Lore Entertainment. Action RPG fans were desperate for a follow-up to the studio’s THQ-published action RPG masterpiece Titan Quest, especially since that genre was starting to thin out. It wasn’t meant to be, though.

The license was locked up tight, the studio heads went their separate ways, and members of the team were trying to figure out what was next. After a number of bumps in the road for the newly formed Chair Entertainment due to a tumbling economy and a yet to be reinvigorated PC market, things looked bleak.

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browland12260d ago (Edited 2260d ago )

Excellent interview. It's alwasy great to hear insight from the developers on the process of making their games.

chrisyoung04222260d ago

Grim Dawn sounds like it will be an awesome game.

Mythicninja2259d ago