"Above and beyond its joyously decadent gameworld, rich characterization and compelling storyline, the thing that most impresses about the Witcher 2 is its supreme handling of that enticing yet slippery modern RPG staple: the moral choice system."
The Witcher franchise is just beautiful from gameplay to story telling
It's in my giant backlog of games to play, hopefully I'll have time in the summer.
The Witcher and its sequel have managed to recapture a very simple, very subtle fact that most western game developers seem to have long forgotten: a choice is meaningless if it has no consequence. Most developers understand this well enough from a mechanical level--if a player chooses low-quality gear to equip himself, he won't do as much damage. A choice, and a consequence. But it comes to narrative, most developers just half-ass things. The Witcher and its sequel are the first (western) games I'd played in more than a decade where the player could actually effect the narrative by way of decision. And it was glorious. And I know no one wants to discuss it, or even think about it after the stinging betrayal, but when you see player choice implemented so well in a game like the Witcher, where the concept of the player's decisions impacting the game is NOT an integral part of the game, makes Bioware titles--Mass Effect 3 in comparison--look all the more amateurish and hamfisted.
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