Resident Evil 6 is shaping up to possibly be one of the best games of 2012. With a development staff of more than 600, it’s Capcom’s biggest production to date.
I'll believe that when I see/play it.
no matter what u think its still their biggest project, it has the biggest team capcom has ever gathered and has one of the longest dev times for a capcom game. im sure its safe to say the effort is there. its different to say whether or not they fell short or not. but if its atleast as fun as re5 im sold. just hope there is actual horror this time
Only the result of the effort is what we gamers care about. After all, we have seen games where little effort has been applied but has been incredible nonetheless.
Well lets hope its better than their effort with RE5 as they just copied and pasted enemy AI and animations from RE4. @ Greyfoxdbz Are you saying the latest COD games are incredible?
@Tigertron Hahaha, I think you misunderstand. I'm not saying that AT ALL. I'm just saying many people don't really care about the processes and methods of game development as long as the end result (whether effortless or not) is good. I personally have gotten bored of the Call of Duty franchise but millions of people still buy it. Effort doesn't equal quality. You can put everything you have into trying to score a goal and still end up shooting too wide.
So sick of Chris Redfield. Guys persona, look, everything just doesn't fit the Resident Evil universe anymore. He was best as a quiet marksmen. That being said, the split story isn't something i fancy much, could work..but we shall see. Capcom need to ditch the tiresome mercenary/action side. Go back to RE4 style of environments and pace. RE5 was a complete mistake so learn from it CAPCOM! that is all.
whats wrong with the split story? RE has done that for every single RE game except 4. 5 too i guess but it still involved 2 characters.
Effort does not make talent.
people have euphoric recall about gaming re4 was clunky, albiet awesome because it leaned more toward action and had almost zero puzzles with re5 they took it just a bit to far, removing all puzzle elements but refined the controlls for the better re6 needs re5 like controls, with way more puzzle/survival elements i like the idea of a dual story happening in parallel, it opens up a lot of cool plot devices and narrative tricks, hopefully they stay true to making the leon sections pure survival horror.
....at tricking us into giving them more money maybe.
As long as the Leon part of the campaign is scary as all shit, im all good. The action will be good too with Chris no doubt.
Holy sh** 600 people? Thats a crazy amount of people working on a game. I have faith because they havent ever let me down with RE. 5 wouldve done better without the co-op and less balls to the wall action but it was still one of the best games this gen. The bosses were great, it looked amazing, played well, and was just a bad ass game. I liked the split campaign with different perspectives in revelations and i would love for this to keep the episodic format from that. I consider revelations a main RE title and it was a massive step in the right direction, the people who didnt play it dont know how much they returned to their roots with the creepy suspenseful atmosphere of the ship and enemies that scare the shit out of you (the mayday part and the **** who chases you through the ship scared me good). It let you move and shoot finally but managed to balance it well where it wasnt overpowered (mainly small cramped quarters and slower movement while aiming). I cant wait.
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