Michael Futter writes:
“Our biggest challenge is that people always want to know what Storybricks is like. It isn’t like anything.”
Last night, we had the chance to speak with Brian Green and Kelly Heckman, two people working on one of the most ambitious and exciting Kickstarter projects in gaming right now. Throughout the conversation about Storybricks, a new toolset game storytelling experience, my imagination was reeling at the possibilities. It’s that kind of mind-expanding capability that is the project’s most powerful ally and frustrating nemesis. Ultimately, I was left with only one solution to cease the collision of ideas in my head. I needed to throw out my definition of the word “game.”



