Kotaku - Perhaps you heard today that Ken Levine and Irrational's much-hyped, ambitious Bioshock Infinite has been delayed until 2013.
Why was it delayed? Was it because it's a really ambitious-looking game that needs more time to be completed? Was it because they decided to add multiplayer? Or was it because the game is actually a flaming train-wreck that has been limping along for years, losing team members like they're going out of style while careening towards the release of a lackluster product that will disappoint the entire world?