Michael Futter writes: I’m the kind of gamer who gets sucked into the ideas of what a game could be. Too often, though, I’ve found myself disappointed in what actually gets put into the disk drive. I’m partially to blame, of course. I’ve allowed marketing language, carefully crafted screenshots and fancy cinematic trailers to cloud my vision. I’m trying to be better about that; to cut through the fanciful promises and get a feel for what the final product will really look like.