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Why Choice Doesn't Make a Game

Nightmare Mode's Aram Zucker-Scharff responds to Kotaku's Richard Eisenbeis on how important "choice" in a plot is to a game:

"Successful narrative design is not accidental. You cannot just take any story, stick a choice into it, and end up with a game, certainly not with a good game. We can judge successful narrative designers by their grip on the game, it must be tight enough to give us structure, but not so tight as to extinguish our imagination."

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