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The State of Indie Games

The disparity between blockbuster titles and indies games is growing wider, both in content and creation. Recently, I had a chance to sit down with Professor Deborah Solomon, of Montgomery College’s Game Development and Simulation Program (if you listen to NPR, you should be familiar with her) and discuss the future of gaming, more specifically indie games.

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NYC_Gamer1931d ago (Edited 1931d ago )

Indie studios are often more creative with their titles gameplay and story wise..I have enjoyed a lot of indie titles and even place them over many retail releases...big budget studios are starting to produce copy and paste software..watch major publishers start looking at indie studios for ideas..

zabu_san1931d ago

I totally agree!
Indie studios will not be "indie" for much longer!

Big companies WILL swoop in and pick them up; I juts hope their ideas are caught in the swoop...

TerroristV1931d ago

Jon Blow says that creativity and meaning is often lost in the disorganization of large teams. If this is true, then I can't honestly see indie games being picked up by larger companies; Jon Blow certainly wouldn't allow that for himself.

I agree that the mainstream market is dull and vapid, but that doesn't seem to be changing (what with Black Ops 2 and Halo 4 on the horizon). Yet Jon Blow and his small team are creating The Witness, ThatGameCompany is obviously going to produce another wonder, Jason Rohrer remains active, Steve Gaynor just created his own indie company, and many more smaller teams are working toward a brighter gaming future.

While there are a couple big developers (namely, Valve) making truly great games, there's certainly not enough. I just don't particularly like the thought of indie devs being consolidated into larger, less human entities.