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Submitted by gaminglives 867d ago | opinion piece

Open World Problems

GamingLives takes a look at the open-world genre - designed specifically to add immersion to the gameplay experience with one hand, while the other destroys that very immersion with inch-high rocks which prevent the character from progressing or the oft-repeated voice acting where that same guy who took an arrow to the knee appears to have hundreds of identical twins. (Dragon Age: Origins, Kingdoms Of Amalur: Reckoning, PC, PS3, The Elder Scrolls III: Morrowind, The Elder Scrolls V: Skyrim, Xbox, Xbox 360)

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