Kevin VanOrd writes:
"The Kingdom Under Fire series experienced a renaissance with the release of the excellent Crusaders on the Xbox in 2004, and Circle of Doom takes even more chances with the franchise. Unlike its predecessors, though, the game eschews strategy elements in favor of a pure action role-playing experience, albeit with uneven results. The action devolves into tedium, the story has no obvious bearing on the gameplay proper, and a number of unnecessary hindrances break up the rhythm of the gameplay. If you take things online with friends, the pace picks up, but not enough to overlook some noticeable and annoying drawbacks."
- Interesting, well-designed enemies
- Co-op play for up to four people
- Story is enigmatic and completely removed from the action proper
- Terrible camera constantly gets in the way
- Action gets incredibly repetitive