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Submitted by GodisaGeek 1378d ago | opinion piece

Who’s in Control? – A Look at the Use/Overuse of Cut-Scenes in Video Games (GodisaGeek.com)

GodisaGeek: "Over the past few years or so, video games have become a booming media outlet. Some may argue that the genre is more popular than television and film, outlets that now have more in common with gaming, with the complexity of the production and writing in games following a format very similar to that of a movie. Some have distinct acts and episodes emphasized by miniature movie cut-scenes or interactive sequences known as quick time events (QTEs). Advancements in presentation involving camera angles and shadowing have also added to the overall experience over the past couple of years." (God of War, God of War 2, God of War 3, Metal gear solid 2, Metal Gear Solid 2 HD, PS3, Wii, Xbox 360)

NukaCola  +   1378d ago
Remove all non Sony tags. Clearly this is targeted at them.

First of Sony's God of War pioneered the QTE. It was performed and implemented flawlessly and always had. QTEs since then have been used by other titles like Resident Evil, Batman, and even 360's GOOW/NG-clone Ninja Blade. Some have been well done others have been terrible ie NB or WET.

MetalGearSolid is about the story and cutscenes are a part of the game. There is no reason to go into this with any other mindset. You are getting a 20 hour gamae and a 10 hour movie and this is what you should expect. Also, MGS is the first to have truly interactive cutscenes that flow with the gameplay and the is a non-linear choice system woven throughout many of these cutscenes. I call them EASTER EGGS but when you see there is 3 ways to defeat The End in MGS3, you'll realize the game series they created is unlike anything else.

MGS and GOW are far from overused.
Kratoscar2008  +   1377d ago
FFXIII-2 has them called "Cinematic event" or something like that, and it was stupid. MGS and GoW are great games that take the player along with them not letting us watching them.

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