The press and the critics hated the game, but the people that looked around that and bought it seem to actually enjoy it! Therefor Kinect Star Wars really needed a demo, so people could try it out for free and form their own opinion around the game before buying it. Unfortunately Kinect Star Wars did not have a demo at launch, and a month after release this demo was still not available. But that has changed, because from today there is a demo for Kinect Star Wars available!
F#@K you lucasarts
Won't happen though, Lucas is too busy with crap like this and 'new' Star Wars.
Wake up George, you have one the greatest franchises ever and are doing nothing with it.
i mean what made u buy it when you heard there was a dancing mini game?
i hope u dont fall for the DBZ kinect game lol
http://www.youtube.com/watc...
*throws up*
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Thanks, 123Kinect, for once again pretending like Kinect enjoyment is some underground club. But the reality is, it is a bad game, and clearly most did not enjoy it very much.
Unfortunately the demo arrived purposely after the game had been shipped. This was to cash in on the initial hype sales, which means a lot of people regret buying the game at release date.
Not releasing a demo before the game ships is an excellent business strategy, but it also shows that the developers/publishers are not confident/sure with what they're about to sell.
This is not always the reason however. Some devs/publishers simply don't bother with demos, because they know whatever they put out there will sell like hot cakes, Activision being exhibit A.
At least we can concur on the fact that when they justify a reason for their lack of a demo as saying "The game was simply too large and too complex to strip down to a demo", they're talking bull. If they can work under tight deadlines and manage to make one (sometimes more) demo for an event such as E3, or for the press behind the scenes, why can't they make a demo before the game ships??
I'm in a 3 year Game Development program (2nd year now) and I'd have to agree that it's no walk in the park. We're currently working on a 6 people team assignment and our goal is to come up with and make a simple 3D game by the end of this month.
We already have a couple of simple concepts and just finished prototyping them using primitives, but there's still A LOT of work to do in terms of art assets, without even touching the scripting/programming side. 3D work needs to be modeled, UV mapped (pain in the a--), textured, some needs to be rigged for animation etc. before we even reach a pre-alpha stage. Point being, if this is challenging for a 6 people team, then I agree because I understand how it would cost money to studios.
But the thing is, they're able to do it early, as I suggested by the demos shown at say E3, which means that they have at least the gameplay down and running. Why don't they simply continue using this strategy, even later on in development?
Either way, if I download a demo build of say 8 months ago and play it, come to the conclusion that I don't like it (perhaps it's full of bugs) despite it being very different from the shipped build, it's STILL better than dropping $60 on that shiny new disc with no demo on the hopes that the gameplay will be as epic as the game's CG launch trailer.
I believe it's more of a marketing strategy than an issue regarding demo production costs. Call of Duty can easily be split into a demo - just give say one level to people to play, as the game can easily be segmented, and they've got more than enough cash to make it happen. So why don't they??
Hell, Volition managed to take Red Faction Guerrilla - an open world game more complex than Call of Duty - and slice it down to a demo right before the game shipped - and they STILL did it!
Demos are made to give people an idea of what a game is going to feel like. Releasing a demo actually says "we have a product that is great and we want you to see how great it is". Remember they could have always just left the game without a demo. You dont highlight something you are ashamed of.
And I remember a couple of years ago the devs said they were cutting back on demos for E3 because it took time away from the teams working on the game itself.
I say the devs have seen how much fales and negative information has been put out about their game and want to give people a chance to see for themselves.
As I am not a software programmer , would it be easier to do something like PSN does with a full game time limited demo?
I think we all know why they didn't release one. Even THEY knew it was utter crap and did not want others to see this before they bought it. Lucasarts once again proving they are nothing more than money hounds.
This is just proof that its not about the games with fanboys, its about brand loyalty and Xbox hate.
People are hatin on it because the games crap, think of those poor conmsumers who bought it at launch thinkin they where gettin a Star Wars game but ended up with dance game
We already had the release and the critics going retard mode on their reviews. It well documented that the "so called" core gamers think the game is horrible even though most of them havent played it or didnt play it right. That is already stated.
This is about the game getting a demo and giving people a chance to play it. The only comments we should see on here is from people that didnt play it, then played the demo and want to discuss what they liked or didnt like. Arbitrary "this game sucks, and this game is bad or this game is for kids" comments are a waste. Other than serving as a circle jerk for fanboys kinect haters.
Like with any game if you dont come into it with a clear and open mind to really try and play it you wont like it. There is plenty of interesting things in this game. For those who are really playing the demo try switching back and forth from single grip saber fighting to 2 handed grip. Use the double grip against the bigger tougher opponents it works really well is fun and shows more depth in the combat system. Also try and be creative with the force, use it to break enemy attacks.
Why WOULDN'T people have negative things to say about the demo of a game that's been documented to work poorly in many- if not most- cases? Is the quality of the demo somehow so much better than the final release that it warrants a different opinion? And why is it so late AFTER the game's out that the demo finally released?
These are all valid things to debate here. Hell, anything regarding Kinect Star Wars is valid to talk about, and given that Kinect's accuracy in the game is in question, it's valid to bring up Kinect's overall accuracy, as well.
If the game sucks, it sucks. You can't just come in at every time people say it doesn't work and call them trolls and Kinect haters. It may be fine if you're a kid, but Star Wars fans will mostly be disappointed, and core gamers will mostly be disappointed... unless they have some unreasonable, unexplainable love for the Kinect, and so feel the need to defend it at all times from anyone who has anything remotely negative to say about it.
Let it go, dude. Kinect games are, by and large, garbage. And the ones that aren't don't appeal to the majority of core gamers. It won't kill you... will it?
The motion controls either work perfect, or not at all.
Would recommend if you got a Kinect for free, like me, and rented the game, or got the game for a maximum of 20$.
It is not worth buying a Kinect for, or buying the game past 20$ IMHO.
As for controls they normally only stop working when you get out of place.
In Mass Effect 3 it sometimes locks up on your powers even when they are set to work. Like Biotic charge then use the nova, works perfectly sometimes but sometimes it locks up and wont let the second power work. And in Mass Effect 3 the cover is a little too sticky sometimes. Like I said i'm not saying I dislike these games or cant play them or that I am bad at them. I'm just saying in Star Wars Kinect I had less issues. Once I learned the proper movements and what they did across all modes it was damn near flawless.
Sorry everyone out of bubbles.