NowGamer: Bethesda teases more evidence that next-gen Xbox and PlayStation will be more like PCs than ever.
Hopefully Sony will make a console with enough memory to handle a game like Skyrim or Fallout this time, instead of only tiny scripted games like Uncharted or God of War.
You hold you tongue heretic
for them to bank on DX12 instead? I mean that is MS's graphics language and they would know what it entails. As for the gpu, MS will want one in the 720 capable of supporting it when needed but it would obviously support DX11 as well.
I highly agree! It be awesome if both the Durango and Orbis were DX12 compatible.
How many times do I have to say that Sony doesn't use DirectX?
@Frank, Financial Except it can run games like MAG, Starhawk, Killzone 3, etc, etc, etc. All you listed were 2 Pathe-sda games. Nice try. Oh, and keep pretending like N4G is a hostile Sony-fanboy site, FinancialGamer. It isn't a magic button that makes any anti-sony crap said, correct.
Don't bother, Silent. They know they're being ridiculous.
agreed with mystic. there's just some people on n4g its not even worth debating or arguing anything over. just bubble him down and move on.
DX 11 was introduced back in 2009. So consoles will back it up in 2013 possibly 2014. Question is why go for 5 year old tech. By 2013 or 2014 They should be focusing on DX 12 or so. Remember consoles will be stuck with it for another decade. Hence why limit to a format that will already be 5 years old by the time next consoles are out? Imo console makers need to be more progressive and stop holding the industry back.
DX12 will not be out for some time yet specially as windows 8 will support the new DX11.1. Just like DX9 had few revisions before they brout out DX10. Not only that its cheaper easyer to do games on DX9 but myself agree consoles need dx11 need tessalation better lighting shadows smoother 3D objects.
Could not believe it when I read the reason behind the PS3 not having party chat. Memory related issue apparently...and its a shame because thats the only thing that puts me off PS3 online is the lack of smooth communication you can have with your friends.
Its just poor planning. Same thing with trophies as a last minute copy of achievements. It doesn't make any sense that you should need to self sync these things. Hopefully they'll get it right next time.
@Frankfurt & @FinancialGamer really ??? ps3 have the same amount of ram xbox have but they are split 256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz http://www.ps3power.com/ps3... and ps3 has been doing great with open world games like la noire FF 13 FF 13:2 Batman AC Prototype 1 and 2 Infamous 1-2 Demon souls Dark Souls Saints raw the 3rd etc and even one of Bethesda games Fallout NV was a "tie" http://www.lensoftruth.com/... it's not ps3 fault it was Bethesda fault they make sh1ty engine full of bugs the same thing happen on pc version untill the mods stepped in
i see stealth disagrees with no one to back it up cool carry on
Okay, I will back it up. If modders can fix it, then it obviously isn't the shitty engine at fault. Instead the problem is some manager deciding that they would cater for shitty consoles thus sapping away the time the Devs need to make the game epic, which can only be achieved on PC. Happy now?
Regarding the Fallout NV, actually it's quite far from a tie if you look at the more professional DF review. The lensoftruth calculations are actually wrong if you do the maths yourself, and it was quite shallow and superficial overall: http://www.eurogamer.net/ar... The main issue with the X360 was the textures, which was later fixed with a patch (just like fallout 3), while the PS3 suffered from framerate issues, lack of AA, and streaming problems. The problem with the PS3 is that the split memory never allows more than 256MB for graphics, where the X360 shared memory can dynamically distribute it. Plus the super fast EDRAM takes some load of and it has a bigger impact in open-world games. The Bethesda engine is quite remarkable, and the same goes for the Rage engine powering Rockstar games which is also having some issues on the PS3. But on topic, this is bull. They are trying to deduct that next gen consoles will use DX11 because of a job offer for a next gen game that will obviously be developed for the PC as well and will require the developers to be familiar with DX11. That's bad logic.
@humbleopinion from your link "But as the content in the shipping release is effectively "identical on all platforms", the focus on which to buy if you have the choice available shifts into other areas. The PC version of the game is the one to get if you're looking for the very best all-round experience, but it's something of a Hobson's Choice situation on console where both games have some fundamental issues that detract from the quality of the experience:" the 360's graphics are inexplicably poorer in some areas whereas background streaming on PS3, even with the 4.5GB install to the in-built hard drive, is dog-rough. " again DF say it's a "Tie" just like LOT you didn't prove him wrong at all you only proved he was right again and you didn't say any thng about the other open world games that runs on par or better on ps3 that he list and the last one was prototype 2 which look and play better on ps3 check both DF and LOT the only games that are buggy and ugly is Bethesda games it's their fault and the fact you guys have agrees show how much this is a pro xbox360 site not the other way around
Why is everyone on my case?? I told the heretic to shut up lol.
@Gamer3000: Did you read my entire post? My main issue with LOT was that they missed many important aspects in their face-off- both on the PS3 and the X360 side. But other than that, the main X360 issue (which was basically a bug) that was highlighted in DF was fixed as well, so it's not really a tie anymore. Pop in both games and see for yourself - the many PS3 issues (which are not bugs but performance/capability issues) are still there on the other hand. Hope it's more clear now... As for the other games he mentioned, what do you really want me to say? He got it wrong in a few games (Batman AC for example, where the X360 is still slightly, but just slightly, better), missed the point behind "open world" games (FF13 is hardly open world. The game is as linear as it gets) and threw some uninteresting comparisons as well (Prototype for example: the game is hardly a graphical benchmark so why should we care about it? I don't really find it pushing the hardware). And just to be fair: for I won't mention Crackdown for this same reason, nor any exclusive like The Witcher 2 (as much as it's probably the most impressive looking RPG on console to date) since you can't compare one version to another non-existing version, right? The point is - the most impressive PROPER open world games (Skyrim, Red Dead Redemption, GTA IV, Just Cause 2, Far Cry 2, Assassins Creed and Mafia 2) offer better performance and image quality on the Xbox 360, in some the difference is minor but it's still there. And please note that I'm talking about real open world games - games with one consistent world and no loading screens like you get in many semi-open world games (Batman, Mass Effect, Borderlands etc - although most of them and especially the UE3 based ones still perform slightly better on the X360). So there you have it - I also came up with a list of games which somehow he forgot about. Are you going to Blame Bethesda for the inferior PS3 versions of all of these games as well!? That's quite far fetching IMO...
Hopefully PC devs can make a game that can actually compete with those tiny scripted games you are referring but I doubt it will ever happen.
Its.pretty obvious ps3 has ram issues and hence the reason only exclusives seem to play ok or linear games. The 360 is by far imo a much better designed machine for software while sony does well on building hardware but lacks in the end to the 360.
The funny part is for 1, it does have enough memory, for 2 hopefully lazy devs will learn how to release their object allocations to prevent further 'memory' leaks.. AKA a build up of objects waiting for the release pool at the end of the game. Derp Also, you do know GOW is renders more than Fallout at once don't you? It just doesn't retail the objects for as long. LOL at tiny scripted games ( ^this guy has no idea what he's saying).
niether do you, Developers have said that memory constraints in both consoles is the main thing holding them back
I honestly think that the PS3 is powerful enough that the system just doesn't handle buggy games very well and that's why the xbox does.
Uh Okay so why do "tiny scripted" games on the 360 not hold a candle to the PS3's games? Gears 3 is the best it's got but still not up to par. Why does the recently released open world Prototype 2 run better on the PS3? Silly fanboy.
Stealth fanboy fail
Haha, Coming from somebody who hasn't played either God of war & Uncharted :P
hopefully ms will spend money on exclusive content.... sorry to say this although alot of the multiplatform games seem SLIGHTLY better on the xbox for a ps3 ONLY owner there is really not much incentive to move into the xbox.... I got my box for Gears of War.
I thought MS own DX11?
They do, but it's able to be used and licensed out like other products. All the Nextbox and PS4 need is a compatible video card and os and they're ready to roll.
I highly doubt this will happen. OpenGL is much much more likely.
Correct, MS won't let A competing platform get that technology. Expect The ps4 to use Open Gl 4 while the xbox3 will use dx11 with some functions of the upcoming dx12.
Actually MS would just license it out for use in the ps4. But I don't see Sony paying MS for using DX11. So openGL for Sony's next system
If Microsoft is Liscensing it out to Sony, the make money on Sony's console, and their own. They win either way. It's incredibly logical business, and quite practical. If Sony is smart, they'll adopt the standard. It would great increase their multiplatform appeal.
They could just do an even swap. Sony has Bluray after all...
"Sony has Bluray" No they don't.
They do, but DirectX is just an API. OpenGL 4.1 has feature parity with it. Its up to the hardware manufacturers to create drivers to bridge the hardware features to the APIs. Sony will likely use their own in house version of OpenGL just as they did with the PS3. They'll work with AMD (or whomeover is designing the GPU) to implement the required features to support any extensions they add to it.
It would be so great if they did. The games would blow people away.
This could be the best thing to happen to gamers in a long time. Less fragmentation, less trouble for developers. Games would be easier to develop, and thus the quality would improve.
Hope making them cheaper too. I dont want to pay $80 for my games next gen. $60 IS THE MOST i AM PAYING FOR LAUNCH GAMES and if they cost more then gaming will no longer be one of my hobbies.
Could cut the hassle - and thus cost - of developing next-gen games that devs seem to be so worried about.
This day and age do we really need to explain how licensing goes and it doesnt matter who makes what its all about profit and if the money is right the owner will license it to the competitor. This has been going on for years from back when NEC created the turbografx 16 console yet they would produce hardware parts for sega and nintendo. Nothing new here.
I can't wait for nextgen, but let me enjoy my ps3!
DX11 PS4? Forget about it... On the other hand ps4 don't need anything from m$.
Will Bethesda deliver a bug/glitch free experience though
i handed beth 60 for fallout nv and they bite mi hand whit a unplayable game,Dishonored is a d1p but they cant code really well for the ps3. better reckoning that skyrim
A console that's coming out in the near future, and is said to be using current technology? Jesus H Christ, someone alert the press!
Only fanboys would think Skyrim lag is because of PS3's ram, because Fallout 3 had that problem for awhile and Fallout NV keeps having that problem and everything else. But the last time I played Skyrim on PS3, it ran pretty good and 360's kinect blows.
Do fanboys ever make sense? So random
Console gamers....talking about DX11...that they ridiculed just a year ago for not having enough games to support it... -Hey, somebody have to say it.
.....and Bethesda can't wait to release a buggy near unplayable game using it!
Only on the PS3
No, they'll f. Up the ps4 too Sh!t, the PC mod community fixes their lazy developed games for them already. I'm sure it will get " tons of attention"
Console RAM.. <-- pretty decent culprit for having problems with beefier games. Just hope the next gen has at least 2GB of it.
My pc is three years old and it runs dx11 on my 9800gtx card, i was hoping that with the soon released dx12 that the console would support it.
no it doesnt.
direct x for sony and bluray for microsoft?
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