Hooked Gamers writes: "Game design is like real-estate in surprisingly few ways – and yet, in both, location is everything. In a good game it is not merely the backdrop for your adventure but a key factor to be wrestled with or otherwise used to your advantage. In the best games it provides context as integral to the experience as your character and their motivations. In BioShock it is arguably more important than that.
So when Irrational Games announced that not only would they not be involved in BioShock 2, but that their glorious return to the franchise wouldn’t even be set in Rapture… well, it seemed they had thrown the Little Sister out with the bath water. What could BioShock be outside of Rapture? What gameplay environment could they deliver that would be as compelling as a city hidden miles below sea-level? It turns out the answer was in the question."