GR's Daniel Hill writes:
Good vs Evil, Right vs Wrong, The Paragon vs The Renegade. For as far as games have claimed to come in the realm of decision-based mechanics, they sure have ignored the inherently grey areas in their definition of "choice." Enter <em>The Witcher 2: Assassin of Kings Enhanced Edition</em>, a port of last year's PC exclusive RPG that seeks to go against the grain in every way it can. Decisions aren't a simple schism between right and wrong, it is a PC port that maintains an impressive amount of graphical fidelity, and it shows that medieval fiction does not have to have a script that sounds like it was written by medieval fair rejects.